The texturing and look dev was done using Substance Painter, Mari, and Photoshop.
hardsurface modeling and texturing
Maya, Mari, Substance Painter.
A concept from Wolfenstein: The New Order
WIP Trex - updated 19/09/2017
Latest update Sept 19/2017: added a spiny ridge on the back and started the body scales.
Here is a WIP of a Trex. The goal is to get this guy into a small jungle environment and have it be believable.
I started with an existing base mesh, but have since re-sculpted most of the details, so its a group effort on the modelling. There is no pose or texturing yet. Still lots of work to be done. In particular the teeth and claws need some more love. Having fun with this one.
Sausage Party - Texturing/Look Dev
I was on the texturing and lookdev team. I worked on set elements, and props. For example, I was one of two artists who worked on the plants, flowers and pots in the images on the right.
Warning: the trailer contains adult language.
SAUSAGE PARTY - warning F bombs
In this trailer, I primarily worked on props, and set elements. For example, the plants, flowers, and the displays in the grocery store.
Sly Cooper Trailer - Texturing/Look Dev
SLY COOPER Movie Trailer (2016)
I was responsible for a main character Bentley (the turtle). In addition, I worked on a wide range of set elements and props. We used Maya, Renderman, Zbrush, Photoshop, and Mudbox.
Feature: Ratchet and Clank - Texturing/Look Dev
I was responsible for one main character, and a number of the background characters. I also worked on props, and set elements.
RATCHET & CLANK Movie Trailer (2016)
For this project we used Maya, Renderman, Photoshop, Zbrush, and Mudbox.
2D - 20 master copies
I am spending a great deal of time these days working on my 2D skills. This was a huge effort but was very satisfying in the end. Originals are on the left.
FIFA 2017 - Environment Artist
FIFA 17 - The Journey - Official Trailer
I worked on the cinematics and environments, including props and set elements. More images to come after the game has been shipped.