Armored Vehicle: concept, model, texture and lookdev for Think Tank courseware. Maya, Vray and Mari.
Aladdin: conceptual modeling and sculpting on Aladdin’s tower (solo) and portions of the main palace (team of 3). Also, concept modeled and modeled many of the buildings used to make Agrabah city. I modeled the decorative railing, snake lanterns and concepted Jafars tower in the final sequence.
Azmodan Sculpt: fan artdigital sculpt of Azmodan from Diablo 3. Zbrush.
Cyberpunk Building: concept, model, texture and lookdev for Think Tank courseware. The textures are full procedural, no utilization of uv’s. Vray and Substance Designer.
Medium Format TLR: model, texture and lookdev in Maya and Renderman.
Minigun: concept, model, texture and lookdev for Think Tank courseware. Maya, Vray and Substance Painter.
Mrs Marvel Armored Vehicle: texturing of the armpred vehicle and sonic weapon. Mari and Substance Painter.
Murder on the Orient Express: terrain sculpting, had to sculpt in the snow and integrate it with the rock. There were two of us on this asset.
Nutcracker and the Four Realms: set extension from the practical. Essentially everything above 6-8 feet.
Aquaman: assisted with conceptual modeling and modeling of the city elements. Our assets were used to kitbash the city layout.
The Flash- modeling, texturing, lookdev, layout for Manhatten & Gotham buildings , and the rocket silo. Maya, Substance Painter, and Clarrise.