Aladdin: conceptual modeling and sculpting on Aladdin’s tower (solo) and portions of the main palace (team of 3). Also, concept modeled and modeled many of the buildings used to make Agrabah city. I modeled the decorative railing, snake lanterns and concepted Jafars tower in the final sequence.
Cyberpunk Building: concept, model, texture and lookdev for Think Tank courseware. Modeled in Maya & Zbrush. The textures are full procedural, no utilization of uv’s. Vray and Substance Designer.
Morbius: conceptual sculpting, model, texture and lookdev for tunnels and set dressing for the main area. The tunnels were made of tileable zbrush sculpts. Maya, Zbrush & Substance Painter.
Murder on the Orient Express: terrain sculpting in zbrush, had to sculpt in the snow and integrate it with the rock. There were two of us on this asset.
Nutcracker and the Four Realms: set extension from the practical. Essentially everything above 6-8 feet. Zbrush & Maya.
Aquaman: assisted with conceptual modeling and modeling of the city elements. Our assets were used to kitbash the city layout. Maya & Zbrush.
Underwater: conceptual modeling and modeling of the city elements. Our assets were used to kitbash the city layout. Maya & Zbrush.
The Flash - modeling, texturing, lookdev, layout for Manhatten & Gotham buildings , and the rocket silo. Maya, Substance Painter, and Clarrise.
Ms Marvel - textured the armored vehicles in Mari. These became like env assets in their role in the shots, thus the inclusion.